[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="bg_labcorridor")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=2)] [Character(name="char_empty")] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="middle", type="move", xpos=-200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="middle", type="move", xpos=200, fadetime=1, block=false)] [Character(name="char_456_ash_1#1",fadetime=0.7)] [delay(time=2)] [name="灰烬"]我们已进入磁山二号,重复一遍,我们已进入磁山二号。 [name="灰烬"]双月、艾拉,你们那边情况如何?完毕。 [dialog] [delay(time=1)] [Character(name="char_456_ash_1#1",focus=-1)] [PlaySound(key="$d_gen_transmissionget", volume=1)] [delay(time=1)] [name="艾拉"]一切照旧,我们很快就能完成收尾。 [name="艾拉"]完毕。 [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n",volume=0.6)] [delay(time=1.5)] [Character(name="char_456_ash_1#9")] [name="灰烬"]艾拉? [dialog] [delay(time=1)] [Character(name="char_456_ash_1#9",focus=-1)] [PlaySound(key="$d_gen_transmissionget", volume=1)] [delay(time=1)] [name="艾拉"]双月,准备接敌! [name="双月"]已就位! [name="双月"]复制器已开启! [name="艾拉"]地雷部署! [name="艾拉"]如果情报无误,这就是最后一批了! [name="艾拉"]我们处理完毕后就向你们靠拢! [dialog] [delay(time=1)] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n",volume=0.6)] [delay(time=1.5)] [name="艾拉"]Gówno! [name="艾拉"]艾拉通讯完毕! [PlaySound(key="$transmission", volume=1)] [delay(time=1)] [Character(name="char_456_ash_1#1")] [name="灰烬"]情况就是这样。 [dialog] [character] [delay(time=1)] [PlayMusic(intro="$suspenseful_intro", key="$suspenseful_loop", volume=0.4)] [character(name="char_457_blitz_1#4", name2="char_456_ash_1#1",focus=1)] [name="闪击"]放心交给波兰人吧。 [name="闪击"]我已经听到雷电地雷触发的声音了,她们会没事的。 [character(name="char_457_blitz_1#4", name2="char_456_ash_1#1",focus=2)] [name="灰烬"]而你,闪击,把注意力放回警戒上。 [character(name="char_457_blitz_1#6", name2="char_456_ash_1#1",focus=1)] [name="闪击"]听你的,女士。 [character(name="char_457_blitz_1#6", name2="char_456_ash_1#1",focus=2)] [name="灰烬"]注意仪表读数,情报显示这个建筑物里有封存的核废料。 [dialog] [delay(time=1)] [character(name="char_456_ash_1#1", name2="char_458_rfrost_1#3",focus=1)] [name="灰烬"]霜华,我们离目标还有多远? [character(name="char_456_ash_1#1", name2="char_458_rfrost_1#3",focus=2)] [name="霜华"]穿过前面的检查站和材料储藏室,就是主实验室。 [name="霜华"]无人机显示雇佣兵在检查站及周边建造了简易工事 。 [name="霜华"]没有掩体,没有死角,入口位置堵死,周边布设了大量铁丝网。 [character(name="char_456_ash_1#1", name2="char_458_rfrost_1#3",focus=1)] [name="灰烬"]人数。 [character(name="char_456_ash_1#1", name2="char_458_rfrost_1#3",focus=2)] [name="霜华"]九人,大致位置已标记在了小队的终端上。 [name="霜华"]检查站进入储藏室的长廊入口完全封死了,无人机无法进一步深入。 [name="霜华"]汇报完毕。 [character(name="char_456_ash_1#1", name2="char_458_rfrost_1#3",focus=1)] [name="灰烬"]还有其他入口吗? [character(name="char_456_ash_1#1", name2="char_458_rfrost_1#3",focus=2)] [name="霜华"]没有看到入口。 [character(name="char_456_ash_1#1", name2="char_458_rfrost_1#3",focus=1)] [name="灰烬"]好,我会解决。 [dialog] [delay(time=1)] [character(name="char_459_tachak_1", name2="char_456_ash_1#1",focus=2)] [name="灰烬"]有什么建议吗,Lord? [character(name="char_459_tachak_1", name2="char_456_ash_1#1",focus=1)] [name="战车"]燃烧榴弹还有剩余,你要用几颗? [character(name="char_459_tachak_1", name2="char_456_ash_1#1",focus=2)] [name="灰烬"]两发。 [character(name="char_459_tachak_1", name2="char_456_ash_1#1",focus=1)] [name="战车"]了解。 [dialog] [character] [delay(time=1)] [Character(name="char_456_ash_1#1")] [name="灰烬"]检查站入口的阻塞太庞杂了,如果爆破,瓦砾会对突入造成很大影响。 [name="灰烬"]我的计划是炸开墙体上方和右侧的墙面,一个人挂绳在上方提供火力压制,剩余人员从右侧缺口突入。 [character(name="char_456_ash_1#1", name2="char_458_rfrost_1#3",focus=1)] [name="灰烬"]霜华,压制和支援交给你来办。 [character(name="char_456_ash_1#1", name2="char_458_rfrost_1#3",focus=2)] [name="霜华"]收到。 [Character(name="char_456_ash_1#1")] [name="灰烬"]贴片炸药爆炸后,战车,你从上方缺口抛射榴弹,其他人按照标识位置投掷闪光弹。 [name="灰烬"]地面突入按照闪击、灰烬、战车的顺序来,行动要紧凑,不留可趁之机。 [name="灰烬"]有问题就现在提出。 [dialog] [delay(time=1)] [Character(name="char_456_ash_1#1")] [name="灰烬"]都确认了?那好,各自就位。 [name="灰烬"]霜华,等你的信号,然后我们开始行动。 [dialog] [character] [character(name="char_458_rfrost_1#3")] [name="霜华"]正在前往预定位置。 [name="霜华"]贴片炸药部署完毕。 [character(name="char_457_blitz_1#4")] [name="闪击"]炸药部署完毕。 [Character(name="char_456_ash_1#2")] [name="灰烬"]准备—— [dialog] [delay(time=0.7)] [stopmusic(fadetime=0)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=1.5)] [PlayMusic(intro="$warchaos_intro", key="$warchaos_loop", volume=0.4)] [character(name="char_458_rfrost_1#4")] [name="霜华"]闪光弹! [dialog] [delay(time=0.7)] [PlaySound(key="$explolarge1")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [delay(time=0.51)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=1.5)] [character(name="char_459_tachak_1", name2="char_456_ash_1#2",focus=1)] [name="战车"]榴弹已射出!! [character(name="char_459_tachak_1", name2="char_456_ash_1#2",focus=2)] [name="灰烬"]突入!突入!突入!!! [dialog] [character] [delay(time=1)] [character(name="char_458_rfrost_1#3")] [delay(time=0.6)] [PlaySound(key="$staplegun_n",volume=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [name="霜华"]敌人倒下! [Character(name="char_456_ash_1#2")] [name="灰烬"]闪击,两点钟方向! [dialog] [character] [delay(time=0.6)] [character(name="char_457_blitz_1#4")] [playsound(key="$sheildimpact")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [PlaySound(key="$staplegun_n",volume=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [character(name="char_458_rfrost_1#4")] [name="霜华"]已投掷手榴弹! [dialog] [delay(time=0.6)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=1.5)] [name="霜华"]十点钟,机枪手! [dialog] [character] [delay(time=0.6)] [character(name="char_459_tachak_1")] [CameraShake(duration=1,ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$p_atk_smg_h",volume=1)] [delay(time=0.51)] [name="战车"]我来压制,你们继续推进! [Character(name="char_456_ash_1#2")] [name="灰烬"]榴弹已射出! [dialog] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=1.5)] [Character(name="char_456_ash_1#2")] [name="灰烬"]工事已破坏! [character(name="char_457_blitz_1#4")] [name="闪击"]坏家伙倒了! [character(name="char_458_rfrost_1#4")] [name="霜华"]还有三个,正前方! [dialog] [PlaySound(key="$staplegun_n",volume=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [name="霜华"]两个! [dialog] [PlaySound(key="$staplegun_n",volume=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [character] [delay(time=1)] [Character(name="char_456_ash_1#2")] [name="灰烬"]已净空! [character(name="char_457_blitz_1#4")] [name="闪击"]已净空! [character(name="char_458_rfrost_1#3")] [name="霜华"]已净空! [character(name="char_459_tachak_1")] [name="战车"]已净空! [dialog] [character] [stopmusic(fadetime=1)] [delay(time=1)] [Character(name="char_456_ash_1#2")] [name="灰烬"]有人受伤吗! [name="灰烬"]好,我们继续前进。 [name="灰烬"]霜华,注意警戒后方! [character(name="char_458_rfrost_1#3")] [name="霜华"]收到! [Character(name="char_456_ash_1#2")] [name="灰烬"]我来开门。 [name="灰烬"]闪击,警戒。战车,用无人机看一下走廊和储藏室的情况。 [character(name="char_459_tachak_1")] [name="战车"]已经在做了。 [Character(name="char_456_ash_1#2")] [name="灰烬"]好。 [name="灰烬"]前面怎么样? [character(name="char_459_tachak_1")] [name="战车"]储藏室里堆满了弹药补给,他们在这里驻扎了有一段时间了。 [name="战车"]材料室里没有敌人,只有几个在培养皿中的黑色结晶。 [Character(name="char_456_ash_1#2")] [name="灰烬"]有威胁吗? [character(name="char_459_tachak_1")] [name="战车"]不好判断。 [character(name="char_457_blitz_1#4")] [name="闪击"]这些罐子里是什么东西? [character(name="char_459_tachak_1")] [name="战车"]发光的矿物晶体,以前没见过这种东西。 [Character(name="char_456_ash_1#1")] [name="灰烬"]矿石,合成物,只要它在发光,就可能有放射性。 [character(name="char_457_blitz_1#6")] [name="闪击"]别担心,盖革计数器没有反应。 [Character(name="char_456_ash_1#1")] [name="灰烬"]那就直接穿过去,先不管这些石头了。 [name="灰烬"]各位,没时间可以浪费了,行动。 [dialog] [delay(time=1)] [PlaySound(key="$d_gen_transmissionget", volume=1)] [delay(time=1)] [Character(name="char_456_ash_1#1",focus=-1)] [name="双月"]灰烬,这里是双月。 [name="双月"]我们刚刚解决了敌人,但是他们用大量障碍物堵住了走廊通道。 [name="双月"]我们要换一条路向核心区靠拢,完毕。 [Character(name="char_456_ash_1#1")] [name="灰烬"]我们正在准备进入主实验室,请尽快支援,完毕。 [Character(name="char_456_ash_1#1",focus=-1)] [name="双月"]收到,双月通讯完毕。 [dialog] [character] [delay(time=1)] [PlaySound(key="$transmission", volume=1)] [delay(time=1)] [character(name="char_457_blitz_1#4", name2="char_456_ash_1#1",focus=1)] [name="闪击"]怎么办,需要等一等她们吗? [character(name="char_457_blitz_1#4", name2="char_456_ash_1#2",focus=2)] [name="灰烬"]不,时间紧急,不宜拖延,继续前进。 [character(name="char_457_blitz_1#4", name2="char_456_ash_1#2",focus=1)] [name="闪击"]前面就是主实验室大门。 [character(name="char_457_blitz_1#4", name2="char_456_ash_1#1",focus=2)] [name="灰烬"]准备好,我们直接进去。 [name="灰烬"]注意警戒,看到目标优先制服。 [name="灰烬"]别驻足太久。 [Character(name="char_456_ash_1#2")] [name="灰烬"]走! [PlaySound(key="$d_gen_dooropen")] [delay(time=1)] [Dialog] [delay(time=0.7)] [PlaySound(key="$rungeneral", volume=1)] [characteraction(name="middle", type="move", xpos=300, fadetime=2,block=false)] [Character(fadetime=0.5)] [delay(time=2)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="bg_lab")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [Character(name="char_empty")] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="middle", type="move", xpos=-200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="middle", type="move", xpos=200, fadetime=1, block=false)] [Character(name="char_457_blitz_1#4",fadetime=0.7)] [delay(time=2)] [name="闪击"]这里没有人,只有这些奇怪的机器。 [dialog] [character] [delay(time=1)] [Dialog] [Character(name="char_empty", name2="char_empty")] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="right", type="move", xpos=-200, fadetime=0.3, block=true)] [characteraction(name="left", type="move", xpos=-200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="right", type="move", xpos=200, fadetime=1, block=false)] [Character(name="char_empty", name2="char_456_ash_1#2",fadetime=0.7)] [delay(time=2)] [name="灰烬"]别放松警惕,这里的实验器材还在运作,说明目标人物还在这里。 [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [delay(time=0.7)] [characteraction(name="left", type="move", xpos=200, fadetime=1, block=false)] [Character(name="char_459_tachak_1", name2="char_456_ash_1#2",fadetime=0.7)] [delay(time=2)] [Character(name="char_459_tachak_1", name2="char_456_ash_1#2",focus=1)] [name="战车"]那我们得先真正进入到实验室里才行。 [name="战车"]这里是实验室内的控制间,看到玻璃那边的器械了吗?那儿才是真正进行实验的地方。 [name="战车"]当心......这里的敌人数量还不明朗。 [dialog] [character] [delay(time=1)] [PlayMusic(intro="$mist_intro", key="$mist_loop", volume=0.4)] [Character(name="char_empty")] [PlaySound(key="$d_gen_walk_n", volume=1)] [Character(name="avg_npc_157_1#2",fadetime=1)] [delay(time=2)] [name="列维"]不受欢迎的朋友们总是不请自来。 [Character(name="char_456_ash_1#1")] [name="灰烬"](发现目标,先别开枪。) [name="灰烬"](报告周围情况。) [character(name="char_457_blitz_1#4")] [name="闪击"](没发现其他人。) [character(name="char_459_tachak_1")] [name="战车"](没有看到其他敌人。) [dialog] [character] [delay(time=1)] [Character(name="char_456_ash_1#1")] [name="灰烬"]把手举起来,列维博士,离开终端机。 [character(name="avg_npc_157_1#3")] [name="列维"]我还在想你们要多久才会出现。 [name="列维"]你们干掉了我的保安?真是太遗憾了。 [name="列维"]我昨天才给他们结了薪水。 [name="列维"]不过烦请各位轻拿轻放,这里的易碎品很多。 [Character(name="char_456_ash_1#1")] [name="灰烬"]不要轻举妄动,这场闹剧结束了。 [character(name="avg_npc_157_1#3")] [name="列维"]结束了?我的新实验才刚刚开始。 [Character(name="char_456_ash_1#1")] [name="灰烬"]停下你的当前动作......我不会警告第二次。 [character(name="avg_npc_157_1#1")] [name="列维"]哈哈哈哈哈,如果我拒绝呢? [dialog] [delay(time=0.6)] [playsound(key="$d_gen_walk_n")] [delay(time=1.5)] [Character(name="char_456_ash_1#2")] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [name="灰烬"]!! [character(name="avg_npc_157_1#3")] [name="列维"]怎么,你在恐惧一个年老体弱,手无寸铁的普通人? [character(name="char_459_tachak_1")] [name="战车"]你可不是什么手无寸铁的“普通人”。 [name="战车"]你是磁山二号实验室的首席科学家,列维·克里奇科。 [Character(name="char_456_ash_1#2")] [name="灰烬"]不准靠近那些设备。我知道你想干什么。 [name="灰烬"]闪击,把他的手铐起来。 [character(name="char_457_blitz_1#4")] [name="闪击"]收到。 [dialog] [character] [delay(time=1)] [character(name="avg_npc_157_1#2")] [name="列维"]我得说,你们的动作非常快......快到令人敬佩。 [character(name="avg_npc_157_1#3")] [name="列维"]但是还不够快。 [dialog] [delay(time=1)] [stopmusic(time=1)] [CameraShake(duration=500, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=false, block=false)] [PlaySound(key="$alarmenter",channel="bgs", volume=1,block=true)] [Blocker(a=0.4, r=255,g=0,b=0, fadetime=0.7, block=true)] [Blocker(a=0, r=255,g=0,b=0, fadetime=0.7, block=true)] [PlaySound(key="$alarmenter",channel="bgs", volume=1,block=true)] [Blocker(a=0.4, r=255,g=0,b=0, fadetime=0.7, block=true)] [Blocker(a=0, r=255,g=0,b=0, fadetime=0.7, block=true)] [PlaySound(key="$alarmenter",channel="bgs", volume=1,block=true)] [Blocker(a=0.4, r=255,g=0,b=0, fadetime=0.7, block=false)] [Blocker(a=0, r=255,g=0,b=0, fadetime=0.7, block=true)] [PlayMusic(intro="$tense_intro", key="$tense_loop", volume=0.4)] [character(name="char_457_blitz_1#4")] [name="闪击"]反应堆启动了?! [character(name="char_458_rfrost_1#4")] [name="霜华"]这些黑色的石头在发光! [Character(name="char_456_ash_1#2",name2="avg_npc_157_1#3",focus=1)] [name="灰烬"]让它停下来。 [Character(name="char_456_ash_1#2",name2="avg_npc_157_1#3",focus=2)] [name="列维"]不好意思,这可做不到。 [Character(name="char_456_ash_1#2",name2="avg_npc_157_1#3",focus=1)] [name="灰烬"]让它停下来!立刻! [character(name="avg_npc_157_1#1")] [name="列维"]哈哈哈...... [name="列维"]哈哈哈哈......哈哈哈哈哈! [name="列维"]它不会停下的,你就尽管开枪吧。 [name="列维"]我一生的心血都倾注在这个项目上。 [name="列维"]如果不是因为那些目光短浅的无能之辈一次又一次的阻挠...... [name="列维"]二十年前,我就该完成这一切了。 [Character(name="char_456_ash_1#2")] [name="灰烬"]你根本不知道自己在做什么! [name="灰烬"]这个实验室里的设备破旧不堪,你正在制造一场核污染灾难! [character(name="avg_npc_157_1#1")] [name="列维"]我当然知道我在做什么。 [name="列维"]探索科学的道路充满艰难险阻。 [name="列维"]但是探索是值得的,对真理的探寻绝对值得,永远都值得。 [name="列维"]我不过是要拿回那早在二十年前就应当属于我的成果,谁都别想阻止我。 [dialog] [character] [delay(time=1)] [Dialog] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=2, block=true)] [CameraShake(duration=0, xstrength=50, ystrength=50, vibrato=60, randomness=90, fadeout=true, block=true)] [Character] [Background(image="bg_labcorridor")] [Delay(time=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1.5)] [Dialog] [Character(name="char_empty", name2="char_empty")] [PlaySound(key="$rungeneral", volume=1)] [characteraction(name="right", type="move", xpos=-200, fadetime=0.3, block=true)] [characteraction(name="left", type="move", xpos=-200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="right", type="move", xpos=200, fadetime=1, block=false)] [Character(name="char_empty", name2="avg_npc_161",fadetime=0.7)] [delay(time=1.5)] [name="艾拉"]......该死的雇佣兵...... [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [delay(time=0.51)] [characteraction(name="left", type="move", xpos=200, fadetime=1, block=false)] [Character(name="avg_npc_162", name2="avg_npc_161",fadetime=0.7)] [delay(time=1.5)] [Character(name="avg_npc_162", name2="avg_npc_161",focus=1)] [name="双月"]你还好吗? [Character(name="avg_npc_162", name2="avg_npc_161",focus=2)] [name="艾拉"]呃,只是抱怨一下,刚才差一点就被打到了。 [name="艾拉"]我们本可以和其他干员一起进入主实验室的! [Character(name="avg_npc_162", name2="avg_npc_161",focus=1)] [name="双月"]现在也不晚。 [name="双月"]控制间就在前面了。 [dialog] [delay(time=1)] [Character(name="avg_npc_162", name2="avg_npc_161")] [CameraShake(duration=500, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=false, block=false)] [PlaySound(key="$alarmenter",channel="bgs", volume=1,block=true)] [Blocker(a=0.4, r=255,g=0,b=0, fadetime=0.7, block=true)] [Blocker(a=0, r=255,g=0,b=0, fadetime=0.7, block=true)] [PlaySound(key="$alarmenter",channel="bgs", volume=1,block=true)] [Blocker(a=0.4, r=255,g=0,b=0, fadetime=0.7, block=true)] [Blocker(a=0, r=255,g=0,b=0, fadetime=0.7, block=true)] [PlaySound(key="$alarmenter",channel="bgs", volume=1,block=true)] [Blocker(a=0.4, r=255,g=0,b=0, fadetime=0.7, block=false)] [Blocker(a=0, r=255,g=0,b=0, fadetime=0.7, block=true)] [Character(name="avg_npc_162", name2="avg_npc_161",focus=2)] [name="艾拉"]什么声音? [Character(name="avg_npc_162", name2="avg_npc_161",focus=1)] [name="双月"]?! [name="双月"]地震? [Character(name="avg_npc_162", name2="avg_npc_161",focus=2)] [name="艾拉"]不,是主实验室! [name="艾拉"]准备好复制器,他们可能碰上麻烦了。 [dialog] [Character(name="avg_npc_162", name2="avg_npc_161")] [delay(time=0.51)] [PlaySound(key="$rungeneral", volume=1)] [characteraction(name="right", type="move", xpos=300, fadetime=2,block=false)] [characteraction(name="left", type="move", xpos=300, fadetime=2,block=false)] [Character(fadetime=0.5)] [delay(time=2)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [CameraShake(duration=0, xstrength=50, ystrength=50, vibrato=60, randomness=90, fadeout=true, block=true)] [Character] [Background(image="bg_cave_2")] [Delay(time=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1.5)] [Character(name="char_empty", name2="char_empty")] [PlaySound(key="$rungeneral", volume=1)] [characteraction(name="right", type="move", xpos=-200, fadetime=0.3, block=true)] [characteraction(name="left", type="move", xpos=-200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="right", type="move", xpos=200, fadetime=1, block=false)] [characteraction(name="left", type="move", xpos=200, fadetime=1, block=false)] [Character(name="avg_npc_162", name2="avg_npc_161",fadetime=0.7)] [delay(time=1.5)] [Character(name="avg_npc_162", name2="avg_npc_161",focus=2)] [name="艾拉"]这,怎么回事?!他们人呢? [Character(name="avg_npc_162", name2="avg_npc_161",focus=1)] [name="双月"]这......这是什么情况? [Character(name="avg_npc_162", name2="avg_npc_161",focus=2)] [name="艾拉"]不对,实验室呢? [name="艾拉"]地图呢?这个巨大的空洞是怎么回事? [Character(name="avg_npc_162", name2="avg_npc_161",focus=1)] [name="双月"]地图不会有错,这扇门背后就是主实验室没错。 [name="双月"]整个实验室......凭空消失了? [dialog] [Character(name="avg_npc_162", name2="avg_npc_161")] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_black")] [Character(name="char_456_ash_1#8",focus=-1)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [character(name="char_457_blitz_1#3",focus=-1,blackstart=0.14,blackend=0.4)] [name="???"]......醒,快......醒。 [name="???"]科恩,你还好吗? [name="???"]科恩? [character(name="char_458_rfrost_1#1",focus=-1,blackstart=0.14,blackend=0.4)] [name="???"]让我来。 [dialog] [Character(name="char_456_ash_1#8")] [name="灰烬"]呃...... [dialog] [Background(image="bg_desert_1",fadetime=0.5)] [Background(image="bg_black",fadetime=0.5)] [character(name="char_457_blitz_1#3",focus=-1,blackstart=0.14,blackend=0.4)] [name="???"]这可真神奇! [character(name="char_458_rfrost_1#1",focus=-1,blackstart=0.14,blackend=0.4)] [name="???"]只是按了几下穴位,帮助她恢复。 [name="???"]好了。 [dialog] [character] [delay(time=1)] [Character(name="char_456_ash_1#8")] [delay(time=1)] [name="灰烬"]发......发生了什么...... [dialog] [Background(image="bg_desert_1",fadetime=2)] [delay(time=3)] [PlayMusic(intro="$farce_intro", key="$farce_loop", volume=0.4)] [character(name="char_457_blitz_1#2")] [name="闪击"]亚历山大,她醒了! [character(name="char_459_tachak_1")] [name="战车"]干得漂亮。 [character(name="char_458_rfrost_1#1")] [name="霜华"]你还好吗,科恩? [Character(name="char_456_ash_1#7")] [name="灰烬"]这里是什么地方......出什么事了? [character(name="char_459_tachak_1")] [name="战车"]这个问题问得好。 [character(name="char_458_rfrost_1#1")] [name="霜华"]......列维启动了设备之后,整个实验室都被剧烈的冲击波席卷了。 [Character(name="char_456_ash_1#7")] [name="灰烬"]这里是......什么地方? [name="灰烬"]我们现在在哪?! [character(name="char_458_rfrost_1#1")] [name="霜华"]不清楚。 [name="霜华"]目标人物启动了不明实验装置,冲击波把我们所有人推开了。 [name="霜华"]醒来之后再看到的情况,全都如你所见。 [name="霜华"]没有信号,联系不上艾拉和双月。 [name="霜华"]指南针也失效了。 [name="霜华"]我唯一能肯定的是,现在我们绝对不在任务原定区域。 [name="霜华"]虽然这样描述很不严谨,但我们就像是,和控制室一起被瞬间......传送......到了某个地方。 [Character(name="char_456_ash_1#7")] [name="灰烬"]什么? [character(name="char_459_tachak_1")] [name="战车"]她说得没错,我们就像是突然被火箭发射到了月球上,这句话可不是开玩笑。 [dialog] [character] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="透过墙壁上巨大的裂隙,屋外只能看到一片荒凉的沙漠,整个屋子就像是从天而降,砸在了沙漠之中。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [Character(name="char_456_ash_1#8",name2="char_458_rfrost_1#3",focus=1)] [name="灰烬"]...... [Character(name="char_456_ash_1#8",name2="char_458_rfrost_1#3",focus=2)] [name="霜华"]需要我侦察吗? [Character(name="char_456_ash_1#6",name2="char_458_rfrost_1#3",focus=1)] [name="灰烬"]不,不要妄动。 [Character(name="char_456_ash_1#6",name2="char_458_rfrost_1#3",focus=2)] [name="霜华"]了解。 [Character(name="char_456_ash_1#6")] [name="灰烬"]列维·克里奇科如果也被卷了进来,那他应该也和我们处于相同状况。 [name="灰烬"]先恢复体力,我来规划后续行动。 [dialog] [delay(time=1)] [Character(name="char_456_ash_1#5",name2="char_459_tachak_1",focus=2)] [name="战车"]说说好消息吧,那些佣兵的补给也和我们一起被丢过来了,至少短时间不用太担心弹药问题。 [Character(name="char_456_ash_1#5",name2="char_459_tachak_1",focus=1)] [name="灰烬"]坏消息呢? [Character(name="char_456_ash_1#5",name2="char_459_tachak_1",focus=2)] [name="战车"]坏消息就是...... [dialog] [delay(time=0.7)] [stopmusic(fadetime=1)] [playsound(key="$rockhit")] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1.3)] [Character(name="char_456_ash_1#10",name2="char_459_tachak_1",focus=1)] [name="灰烬"]......这又是什么声音? [character(name="char_457_blitz_1#1")] [name="闪击"]当心,墙外有什么东西在靠近! [name="闪击"]听上去像是重型工业机械......但这速度太灵活了! [character(name="char_459_tachak_1")] [name="战车"]让我看看。 [dialog] [delay(time=1)] [PlayMusic(intro="$warchaos_intro", key="$warchaos_loop", volume=0.4)] [name="战车"]...... [name="战车"]......我真不敢相信我的眼睛。 [name="战车"]*粗口*,我们麻烦大了!准备战斗! [character(name="char_457_blitz_1#4")] [name="闪击"]你到底看到了什么? [character(name="char_459_tachak_1")] [name="战车"]你见过小轿车一样大的节肢动物吗? [character(name="char_457_blitz_1#4")] [name="闪击"]你说什么? [dialog] [delay(time=0.51)] [playsound(key="$rockhit")] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1.3)] [name="闪击"]哦干! [name="闪击"]现在算是见到了。 [Character(name="char_456_ash_1#6")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="灰烬"]开火!!快开火!! [dialog] [PlaySound(key="$staplegun_n",volume=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=2)] [name="灰烬"]闪击!往后退!! [dialog] [character] [delay(time=0.51)] [character(name="char_457_blitz_1#4")] [delay(time=0.51)] [playsound(key="$sheildimpact")] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1.3)] [name="闪击"]额啊啊啊!! [name="闪击"]我的盾牌! [character(name="char_458_rfrost_1#4")] [name="霜华"]子弹打不穿它的壳! [name="霜华"]要是这个石头大螃蟹把控制室的墙撕开,我们就完蛋了!! [dialog] [character] [delay(time=0.6)] [character(name="char_459_tachak_1")] [CameraShake(duration=1,ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$p_atk_smg_h",volume=1)] [delay(time=0.51)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$rockhit")] [delay(time=1)] [name="战车"]穿甲弹有效! [name="战车"]但是射它的腿没用! [Character(name="char_456_ash_1#6")] [name="灰烬"]那就让它进来! [character(name="char_459_tachak_1")] [name="战车"]什么! [Character(name="char_456_ash_1#6")] [name="灰烬"]停火! [name="灰烬"]让它把墙打开! [character(name="char_458_rfrost_1#3")] [name="霜华"]闪击,你还好吗? [character(name="char_457_blitz_1#3")] [name="闪击"]呃,没受伤,只是装备坏了。 [name="闪击"]好家伙,这么大个窟窿。 [name="闪击"]待会向它索赔的时候,记得把壳剥下来。 [character(name="char_459_tachak_1")] [name="战车"]灰烬,快说你的计划! [Character(name="char_456_ash_1#6")] [name="灰烬"]算不上计划,但选项只剩这个了。 [name="灰烬"]现在只有你的弹药能对它造成伤害了,可能再加上我的榴弹。 [name="灰烬"]我还剩......一发。 [name="灰烬"]在它撕开墙壁的瞬间动手。 [name="灰烬"]根据穿甲弹的杀伤效果判断,这发榴弹能炸断它的腿,但愿这能让它暴露腹部。 [name="灰烬"]然后,就要靠你了。 [dialog] [CameraShake(duration=500, xstrength=15, ystrength=15, vibrato=30, randomness=90, fadeout=false, block=false)] [name="灰烬"]如果各位有更好的建议,请踊跃发言。 [dialog] [CameraShake(duration=1, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [CameraShake(duration=500, xstrength=15, ystrength=15, vibrato=30, randomness=90, fadeout=false, block=false)] [name="灰烬"]意见搜集结束了!准备! [dialog] [character] [delay(time=1)] [CameraShake(duration=1, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [character(name="char_459_tachak_1")] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=1)] [CameraShake(duration=1,ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$p_atk_smg_h",volume=1)] [delay(time=0.51)] [CameraShake(duration=1,ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$p_atk_smg_h",volume=1)] [delay(time=0.51)] [CameraShake(duration=1,ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$p_atk_smg_h",volume=1)] [delay(time=1)] [name="战车"]换弹! [dialog] [delay(time=1)] [stopmusic(fadetime=1)] [delay(time=1)] [PlayMusic(intro="$tense_intro", key="$tense_loop", volume=0.4)] [character(name="char_459_tachak_1")] [name="战车"]结束了。 [name="战车"]这是什么鬼东西! [character(name="char_457_blitz_1#3")] [name="闪击"]啊,这算是可以喘口气了。 [name="闪击"]哈——呼—— [name="闪击"]哇哦,刚才可真险。 [name="闪击"]这里真的还是地球吗? [name="闪击"]我是指,我们熟悉的那个星球? [Character(name="char_456_ash_1#6")] [name="灰烬"]没理由觉得不是。 [name="灰烬"]但我们要做好最坏的准备。 [dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [Character] [playsound(key="$d_gen_walk_n")] [delay(time=1)] [Image(image="avg_ac17_1", fadetime=0)] [ImageTween(xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=1, yScaleTo=1, duration=15, block=false)] [Blocker(a=0, fadetime=1, block=true)] [delay(time=1)] [name="灰烬"]墙彻底塌了,这里已经连掩体都算不上了。 [dialog] [delay(time=1)] [Image(image="avg_ac17_2", fadetime=0)] [ImageTween(xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=1, yScaleTo=1, duration=15, block=false)] [delay(time=2)] [name="灰烬"]转移吧,直到我们找到能落脚的地方。 [dialog] [delay(time=1)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [Character] [Image]